Two players · no board · free
Two capital ships are locked together in deep space. Deploy a modular fleet, build defences upward, and be the first to start a turn standing on the enemy's Command Core. There is no map — the terrain is your pieces, and both of you are building it while you fight over it.
No account. No download. Works on a phone.
Fleet is an abstract strategy game with one twist that changes everything: the third dimension. Every rule below falls out of it.
Climbing costs a space per level; dropping is free at any depth. Towers are cheap to leave and expensive to take, and a wall two levels high is one neither side can reach across.
There is no combat roll. A Repulsor pushes a ship one space, and what is behind the target decides everything — open air is a harmless fall, a wall is a kill.
Every unit must trace a path home to your Core. Cut the wrong tile and a whole limb of the fleet powers down — including, sometimes, your opponent's ships that were leaning on it.
Start in the browser. It is the same game everywhere — one rules engine, wherever you happen to be sitting.
Two players, one link. Make a table, send the link, play. Private tables get a key you can read out over voice.
Play nowLaunch Fleet into a voice channel and it seats the first two people automatically — everyone else watches. The natural home for a game you argue about while you play.
Open in DiscordOr: join a voice channel → the rocket icon → Fleet
The same game, in your pocket, with an opponent to practise against. iOS after that.
In the meantime the browser version works on a phone — no install.
Fleet started as a physical game: 48 hex tiles, no board to lose or unfold, and a five-minute rules explanation. It prints on a single extruder with one colour swap — no AMS needed — and every part is a flat tile, so there is nothing fragile and nothing to orient.